I personally have little experience with GIMP and therefore will refer genie manlift service manual to t Version in this guide. Don't worry though - Version is equally as good for making sprites. I personally like the flow of Version 4 more, but that's just my preference. I'm gonna go over 4 examples and what they're doing wrong: The first person tried to create a straight line. They were still using the sketched outline. For a line like this, going in 2 pixel steps is recommended. A good outline is the way to a good sprite! Colour When choosing the colours for your sprite, you need to not limit your view to the isolated spritesheet. If the sprite looks awesome on the sheet, but terrible in-game, it won't help you one. This involves directly drawing your outline. I don't recommend doing this, as you'll probably spend dozens of minutes trying to fix "that one thing" you can't put your finger on. Instead, I recommend the easier and more effective method: Sketch your outline. Anyways, here are some pros and cons of popular spriting software: Spoiler: show GIMP -Free -Doesn't strain the computer -Mostly designed for image editing and painting, but can do Pixel Art just fine -Very user unfriendly t -Easy to use -Free -Doesn't strain the computer. Drawing circular shapes is something you have to learn. Thankfully, some people made sheets for this, so all you have to do is apply this to a size you want. Also try to keep them symmetrical.