It deals mainly in fixed point math, and because of the rotate and translation transformations involved that occur on the GTE side, precision errors will build up and this will result in the wobbling effect you can see manifested onscreen. Wobbly polygons (lack of subpixel precision) This can often be noticed on character models. In addition to the models looking very glitchy/wobbly, you can also often notice that their face textures look deformed. If you apply very granular movement to the character, you can often. Mednafen/Beetle PSX PGXP arrives! October 4, 2016October 4, 2016 Squarepusher Mednafen/Beetle PSX has made another significant stride forward! iCatButler has contributed a working backport of PGXP for Mednafen/Beetle PSX. PlayStation rasterization issues. Several issues can be noticed in most PlayStation games graphics. If you have a specialized task that you need expert assistance with, please give us a call at. We want to make sure you can take full advantage of one of the most robust and highly regarded lighting resources in the industry. In many games, you will see the texture maps on the ground dancing/warping as you move around the environment. See the video above for an example of what we are. Unlike the PSX, though, the N64 also had an FPU installed as COP1 (coprocessor 1). Like the GTE, RSP deals mainly with integer fixed-point math, but unlike the GTE, custom microcode can be uploaded to the RSP, making it more flexible and capable of performing. Atlanta Light Bulbs has been the go-to resource for energy-saving lighting since 1981. We stock LED lighting solutions, ballasts, standard and specialty light bulbs, miniature lamps, and much more from trusted brand names such as Universal Lighting, Philips, CREE, Fulham, and Halco.